struct _POP_FX_WORK_ORDER// Size=0x38
{
    struct _WORK_QUEUE_ITEM WorkItem;// Offset=0x0 Size=0x20
    long WorkCount;// Offset=0x20 Size=0x4
    void * Context;// Offset=0x28 Size=0x8
    struct _POP_FX_WORK_ORDER_WATCHDOG_INFO * WatchdogTimerInfo;// Offset=0x30 Size=0x8
};